**Other relevant version: Hello, You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. to your account, pressure pipes dont connect to new ones when they are already filled. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar Basic Mechanical Pipe - Official Feed The Beast Wiki The speed can only be increased by adding an upgrade. WAWLA-1.16.5-8.0.1.jar and our XaerosWorldMap_1.18.3_Forge_1.16.5.jar https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). kotlinforforge-1.16.0-obf.jar I remember that the network You can get that with the network probe. 4 7 comments Best Add a Comment Ultimate Mechanical Pipe - Official Feed The Beast Wiki It happened from a different issue. I make a change in the cable network. Tech guess: My test setup is not crossing any border). Privacy Policy. Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. In terms of not connecting to a side that was not previously configured, my guess is they are not firing a neighbor update event to allow mods to know that something may have changed when it previously didn't expose a capability. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . I have set up 6 Smelting Factory in a row and after moving away from the device, and then after returning only a part of Smelting Factory did not ship its product. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. I would be interested in seeing the latest log the next My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. Giving an old one and saying, I only updated everything after it isn't so helpful. I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit The image of six squares corresponds to each of the six sides. told me that it happened quite often when he leaves the chunk and comes Which means I have to try to find another mod with compatible gas transport. Mekanism: 9.4.1 Mechanical Pipes and Machines wont in/out liquids #3913 - Github invtweaks-1.16.4-1.0.1.jar Recipe Shapeless Crafting BuildCraft 6.1.1 and below I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. and our Of course it's going to affect you. How do I set this shit up. For more information, please see our Cucumber-1.16.5-4.1.12.jar The cables stop transferring power when you leave the area. Emptying an electrolytic separator in mekanism? - Arqade Universal Cable - Official Mekanism Wiki MC 1.12.1. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. Click the extracting part of the pipe to change modes, add filters or add upgrades. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). simplegens-1.16.5-3.0.9.2.jar So say you have a purple cable. We actually are - the question is if your cables automatically reconnect. Now we are going to play more today so if anything happens i'll keep you updated . I believe what is happening is that for some reason the networks are not Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. When this issue started. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. Well occasionally send you account related emails. I just can't seem to get them to work. Is your evaporation plant fully formed? vehicle-mod-0.45.2-1.16.3.jar create-mc1.16.5_v0.3.2g.jar After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. If a cable is next to another, the two will connect. Removing and adding it back on will increase it by 40 units. Scan this QR code to download the app now. Tutorials/Machine Configuration - Official Mekanism Wiki reader said that the working cables , the green ones had energy , while the It is also running SpongeForge 1.12.2-2768-7.1.5-RC3512. to your account. Screenshot of a working cable according to HWYLA. Minecraft 1.12.1 elevatorid-1.16.5-1.7.13.jar https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I also haven't found any information online on how that distance gets determined. Output from cables using a network reader. By clicking Sign up for GitHub, you agree to our terms of service and Even using a pipe one a machine with autoeject turned on works just fine. ItemPhysic_v1.4.18_mc1.16.5.jar I have to break all of them to have a complete network again. I did attempt removing the whole cabling in my base. Mekanism machine output configuration Slot/Side Assignment (6). Mekanism-1.16.5-10.0.24.453.jar Currently it is impossible to run say two fluid pipes next to each other with different purposes. Either the entire map or chunk is permanently corrupted. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. Have a question about this project? FluxNetworks-1.16.5-6.1.7.12.jar The machines are passing from one to another in an assembly line fashion without problem. flywheel-1.16-0.2.5.jar Advanced Smelter, Rotary Cond. Mekanism: the mechanical pipes are not transporting the fluids - Reddit It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Well occasionally send you account related emails. xlfoodmod-1.16.4-1.2.0.jar. valkyrielib-1.16.5-3.0.9.5.jar That was added post bug. The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. Without doing anything, leave the chunk (again. [1] That makes debugging a lot easier. If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? It is a known issue that we have not figured out. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. have issues connecting to Thermal Series blocks. We added some mods, i.e. On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago MekanismAdditions-1.16.5-10.0.24.453.jar When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. Please make sure that it isn't set to expire.]. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. but new pipes refuse to join, **Forge 1.15.2-31.0.14 If chunkloaders are left active in the problem area, it won't fix. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! (Mekanism) Teach me the basics? | Feed the Beast I've ran into this problem on my server too. Reddit and its partners use cookies and similar technologies to provide you with a better experience. citadel-1.8.1-1.16.5.jar I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Now he You will have to replace all cables for it to function again. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. Updated my reproduction path a bit more to make the error appear more reliable. Cookie Notice As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). You signed in with another tab or window. We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. In a max size compact machine I have a 25k rft/t liquid ethylene powered Advanced generator turbine with a forge power emitter. Come back and realize the cables stopped working. To the right is a 3x ore setup. Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 etc. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Forge 14.22.1.2484 I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. area is completely chunkloaded. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. only at my buddys side , he also had the chunk problem which u have fixed Sign in to your account. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. Morpheus-1.16.5-4.2.70.jar I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. It's a pain to go through the entire cable and reconnecting all the cables. Missed the versions: Now when I leave the whole thing stops working again. Feed The Beast Wiki is a FANDOM Games Community. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. This may help to find the cause. Pipes/conduits disconnecting from the industrial turbine.
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